The Googli Show
Two or four participants compete in a virtual cricket match setup. Each participant or team bats and answers multiple-choice cricket questions to score runs.
- Participants: 1 vs 1 (2 players) or 2 vs 2 (4-player team round)
- Total deliveries: 10 questions per participant/team
- Question type: Multiple Choice Questions (MCQs)
- Objective: Score maximum runs by answering questions correctly
Match Phases
The innings is split into Powerplay, Middle Overs, and Death Overs.
- Powerplay — 3 questions, 30 seconds each, ₹5,000 per correct answer
- Middle Overs — 4 questions, 45 seconds each, ₹10,000 per correct answer
- Death Overs — 3 questions, 60 seconds each, ₹15,000 per correct answer
Vikalp (Lifelines)
Each participant/team has 2 Vikalps during their innings. Both lifelines may be used on the same question.
- Guru Mantra — Ask the Cricket Guru for help once. The timer pauses while seeking expert help. Usable in any phase.
- Wicket — One Wicket per participant/team. An incorrect answer costs the Wicket and some amount will be deducted from their winnings. They stay on the same question level and must answer the next question correctly to move on (for example, losing a wicket on the 6th question means they remain on the 6th level).
Throwing a Googli
A Googli is a trick question that a participant/team can throw at their opponent.
- Usable only once the answering participant/team has moved into Middle Overs
- Available from the 4th question to the 10th question (after Powerplay)
- The opponent may throw a Googli only after the question is displayed and before the options are shown
- Indicate by pressing the buzzer, or by showing a placard and saying “Googli Googli Googli”
Bat Flip Toss
Before the match, the host conducts a Bat Flip toss.
- The winner chooses to Answer First or Chase
- If they choose to Answer First, they play the full innings to set a target
Innings Structure
The participant/team that Answers First sets a target for the chaser.
- Example: if they answer 6 correctly and get the 7th wrong, the target for the chaser is 7
- The side answering first may declare at any point — before the next question is asked
- If they answer all 10 correctly, the opponent’s innings begins
- If both sides answer all 10 correctly, or answer the same number correctly (a tie), the match goes to a Super Over
Winning Situations & Prize Money
Match outcomes and prize security follow chase and declaration rules.
- If the side answering first sets a target of 6 and the chaser answers 5 or fewer correctly, the first side wins
- If the side answering first sets a target of 6 and the chaser answers 7 correctly, the chaser wins. They may then attempt remaining questions toward ₹1,00,000, or declare and secure winnings after the chase (for example ₹55,000). Failing later questions still keeps the chase-win amount. They may also declare after a later correct answer (for example after the 8th for ₹70,000)
- If the side answering first sets a target of 7 and the chaser fails (for example 4–5 correct), the first side is not eligible to play further and wins prize money only for their correct answers (for example 6 correct → ₹45,000)
- If the side answering first declares after the 8th question and the chaser fails to chase, the first-innings side is not eligible to play the remaining questions
Super Over
A Super Over occurs only on a tie — when both participants/teams have answered the same number of questions correctly. It is a buzzer round; no additional prize money is awarded for winning it.
- Three questions are asked; both sides have a buzzer
- Whoever buzzes first must answer
- A correct answer earns one point
- An incorrect buzz awards one point to the opponent; the question is not passed for them to answer
- First to 2 of 3 points wins the match
- Example: both sides tied on 5 correct — winning prize money is locked at ₹35,000 (Powerplay ₹15,000 + Middle Overs ₹20,000)